A new subsequent-generation sport engine, the Scimitar engine, changed into created to guide the open global, even though this will take approximately years to complete for the duration of which the crew used the Sands of Time engine for development Scimitar eventually was renamed to AnvilNext and has been used for most of the subsequent Assassin's Creed games and other titles at Ubisoft. Initial paintings on the game was to expand out various structures from Prince of Persia to the open global idea with a group of 20 at Ubisoft Montreal.
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